
A model attribution edit summary is Content in this edit is translated from the existing Russian Wikipedia article at ] see its history for attribution.

Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.While disappointing, however, it did not detract from the game itself. All cut scenes and animation had audio, but not in-game. The audio element is also not working correctly, as I could never get any in-game sounds to work. However, there are still some serious flaws that need to be fixed. At the LAN I attended, there was little to no lag, and with the game's simple interface, even the non-RTS gamers were able to be competitive quickly. Multiplayer is supported via the Gamespy Network, and through straight TCP/IP. While there are other complexities, such as level-gaining, race-specific units, heroes, and the necessity for supply lines, Celtic Kings' structure removes more of the 'resource gathering' with straight-up combat. All units can be created quickly and easily, and are usually automatically garrisoned in elected buildings. The maps are fully created, with no ability to build (or even permanently destroy) buildings, only capture and damage existing structures.

Celtic Kings uses a much simpler interface than other, better known real-time titles.
